Patrick McMorris is a Senior Anti-Cheat Software Engineer II at Electronic Arts (EA), where they focus on C++ and Rust development as well as backend microservices. Previously, Patrick worked as a Senior Software Engineer at Cellula Robotics Ltd. and held various positions at EA from 2004 to 2021, including Software Engineer on the Frostbite team and Lead Architect for the EA Desktop Client application. Patrick has a Bachelor’s degree in Computer Science from the University of Victoria and is currently pursuing Embedded Linux Development from the Linux Foundation. With a strong background in creating high-performance software for embedded systems and a knack for troubleshooting complex issues, Patrick continues to enhance their skills in the evolving tech landscape.
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