Rob McMurtry is a seasoned professional with broad experience in project management, having successfully overseen over 30 projects from training software to next-gen consoles. They held various roles including Development Director at Electronic Arts from 2000 to 2007 and Sr. Project Manager at Capcom Game Studio Vancouver from 2010 to 2013. Currently, Rob serves as a Sr. Software Engineering Manager at Electronic Arts since 2020. Their expertise spans leadership, multi-discipline workflows, and mentoring, with additional experience as a Scrum Captain at 1QB Information Technologies from 2016 to 2019. Rob's career also includes diverse positions at Disney Interactive and Relic Entertainment, showcasing their adaptability and multi-faceted skill set in the industry.
This person is not in the org chart
This person is not in any teams
This person is not in any offices