Sin Loh is a seasoned Sr. Technical Artist at EA, where they have contributed to projects such as FIFA, FIFA story mode, UFC, and NHL since 2013. Previously, Sin held technical animation roles at Rockstar Games Vancouver on Max Payne 3 and at Backbone Entertainment, alongside serving as Animation Lead at Rupert 3D Animation Ltd. Sin's career began as a Mechanical Engineer at SM Consulting Engineers, where they designed systems for hi-rise buildings and monitored power plant systems in Taiwan. Sin holds a B.Eng (Hons) in Mechanical Engineering from Sheffield Hallam University and a diploma in Animation from Vanarts.
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