Thomas Robert is a seasoned R&D Software Engineer with extensive experience in the fields of computer graphics and animation. Notable roles include lead software engineer for Golaem at Golaem, contributing to an Emmy® Award-winning tool, and software engineer at DreamWorks Animation, where development of Maya-based tools supported various production departments. Thomas has also held positions at Mercenaries Engineering, developing tools for 3D character animation software Rumba, and INRIA, working on the Golaem Crowd plugin for Autodesk Maya. Current involvement is with Electronic Arts as a software engineer in the Physics Team for the Frostbite Engine. Educational qualifications include a Bachelor's degree in Science from Lycée Bréquigny and a Master's degree in Computer Science with a specialization in Computer Graphics, Animation, and Image Processing from Université de Rennes I. Technical expertise includes C, Java, C++, and Javascript development.
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