Cameron Bradley has extensive experience in software engineering, specializing in C++ development using Unreal Engine 4. Cameron has worked as a Senior Software Engineer at Emesent since January 2022, where they focus on real-time visualization of big data and maintains CI/CD systems. Prior to this, they worked as a Software Engineer at the same company since May 2020. From 2017 to 2020, Cameron was an Unreal Developer at Rotor Studios, where they developed products for Windows, iOS, Oculus Rift, and Apple ARKit. Cameron also worked as a Programmer and Technical Artist at V2i Group from 2016 to 2017, primarily focusing on C++ development in Unreal Engine 4 for big data visualization. Before that, they worked as a Contract Developer at Collaboration Hub in early 2016, focusing on C++ development in Unreal Engine 4 for a content platform. Cameron's career began at Griffith University in 2014, where they worked as a Programmer and Technical Artist, leading the technical development of an interactive documentary. Cameron also served as a Peer Mentor at Griffith University for a brief period in 2014.
Cameron Bradley obtained their Bachelor's Degree in Games Design from Griffith University, which they pursued from 2012 to 2014.
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