Andrew Rodham is a Senior Programmer at Epic Games since October 2013, contributing to the development and maintenance of Unreal Engine 4, particularly focusing on Editor and Tools research and community support. Andrew has played a key role in advancing the non-linear cinematic sequencing tool, Sequencer, which is utilized across various applications including UI animation, in-game cinematics, VR experiences, VFX, post-production, and virtual production. Prior experience includes positions as Senior Tools Programmer and Tools Programmer at Blitz Games Studios from March 2013 to September 2013 and from October 2009 to February 2013, respectively. Andrew holds a BEng degree in Mechanical and Manufacturing Engineering from the University of Warwick, completed in 2009.
Sign up to view 0 direct reports
Get started