Benoît Gadreau is an accomplished software engineer with a specialization in character animation, possessing extensive experience in research and development. At BUF Compagnie from July 2007 to February 2013, Benoît contributed to the creation of a non-hierarchical IK solver, a node-based animation system, and various animation tools. Following this role, Benoît served as a lead R&D software engineer at Epic Games and held a position as a senior animation programmer at Cube Creative Computer Company. Early career experience includes an internship focused on quaternions integration and file format development. Proficient in C/C++ and experienced with various libraries and operating systems, Benoît holds educational credentials from Teesside University and has studied at multiple institutions including La Rochelle Université and Ecole Nationale d’Ingénieurs de Brest.
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