Chris Phillips is a seasoned software engineer with extensive experience in game development and programming. Currently serving as a Senior Gameplay Animation Programmer at Epic Games since June 2014, Chris has previously held prominent positions at companies such as Wahoo Studios as a Lead Software Engineer, where contributions included significant work on the WiiU title *A World of Keflings*. Prior roles include Software Engineer 2 at Microsoft, with notable work in networking, and positions at Indie Built and Avalanche Software, where responsibilities encompassed engine development and gameplay implementation across various platforms. Chris's career began at AutoSimulations and Kodiak Interactive, focusing on client/server networking protocols and multi-player networking libraries.
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