Josh Davis is a Senior Physics Programmer with a rich background in engine programming and a focus on physics and real-time simulations. They have held positions at several prominent companies, including Epic Games, where they currently work on the Chaos physics engine, and Unity Technologies, where they contributed to the shader management team. Before these roles, Josh held positions as Lead Software Engineer at DigiPen Institute of Technology and Software Engineer II at Minecraft, among others. They began their career with internships at DigiPen and ArenaNet while completing multiple degrees at the DigiPen Institute of Technology.
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