Julien B.

Engine Programmer

Julien B. is an experienced software developer specializing in animation and game development, with a strong background in C++, C#, and user interface design. At Toon Boom Animation Inc., Julien contributed as a software developer and intern by enhancing 2D animation software for children and hobbyists, and improving rendering code for professional applications like Harmony and Storyboard Pro. At Unity, Julien progressed from software developer to senior software developer, focusing on authoring tools and a major UI overhaul for sequencing tools. Following a role at Electronic Arts as a tools software developer, Julien is currently an engine programmer at Epic Games. Julien holds a Bachelor's degree in Science of Imaging and Digital Media from Université de Sherbrooke and has completed collegiate studies in Pure and Applied Science.

Location

Longueuil, Canada

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