Marc Audy is a seasoned professional in the video game industry, currently serving as a Principal Engine Programmer at Epic Games since September 2012. Prior to this role, Marc held various positions at Bioware from June 2000 to August 2012, including Technical Director and Associate Technical Director, contributing to notable titles such as Mass Effect, where modifications to the Kismet visual scripting language were made to enhance game design. Additional experience includes crucial programming roles in projects like MDK2: Armageddon and Baldur's Gate II: Shadows of Amn. Marc holds a Bachelor of Science degree in Computer Science from the University of Alberta, obtained in 2000.
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