Per Larsson

Sr. Engine Programmer

Per Larsson is a seasoned software professional with extensive experience in game engine programming and software development. Currently a Senior Engine Programmer at Epic Games since March 2019, Per previously held the position of Senior Software Engineer at Frostbite from October 2017 to March 2019. Prior to that, Per served as Technical Lead for the Stingray Engine Tools at Autodesk Media & Entertainment between November 2015 and September 2017, focusing on game engine tool development. Per's earlier roles include Senior Software Developer at RaySearch Laboratories, where contributions included architecting a next-generation oncology information system, and Computer Software Consultant at Tritech Technology, where Per enhanced diagnostics tools. Additional experience includes software development in computer vision at OptoNova AB and Dynamis. Per holds a Master of Science degree in Automation/Computer Science from Örebro University, earned in 2003.

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