Rob Cannaday is a Principal Online Engineer at Epic Games, with a career spanning over a decade in various engineering roles within the gaming industry. Starting as a Software Engineer at Zipper Interactive, Rob contributed significantly to titles such as SOCOM 4 and MAG, focusing on online features and network engineering. Rob's experience includes positions as Lead Gameplay Programmer at Red 5 Studios, Senior Network Engineer at Turtle Rock Studios, and extensive software development for client-server communication at National License Services. Rob also has a background in casual video games from time spent at Big Time Games. Education was pursued at the University of Phoenix from 2006 to 2007.
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