Justin Liew is an experienced software engineer with a focus on gaming and backend systems. Currently serving as a Staff Software Engineer at Fastly since July 2019, Justin is responsible for maintaining caching software and enhancing it using Rust. Prior to this role, Justin worked as a Senior Software Engineer at Klei Entertainment, where backend login support for Xbox One titles was developed using Go. Earlier experience includes positions at The Coalition Studio, Capcom Game Studio Vancouver, and Propaganda Games, contributing to notable projects such as AAA titles and popular games like Dead Rising 2 and Turok. Justin's career began at Electronic Arts, working on several iterations of the FIFA Soccer series.
Sign up to view 0 direct reports
Get started