Caroline Lachanski is a skilled Software Engineer currently working at Figma since September 2025. Prior experience includes roles at Pixar Animation Studios from February 2020 to September 2025, where notable contributions involved developing and maintaining core C++ components for OpenUSD, leading the transition of real-time rendering from OpenGL to Vulkan, and debugging rendering and performance issues. Caroline also held positions as a Software Engineering Resident and Programming Intern at companies such as Activision and STRIVR, where valuable experience in shader optimization and VR/AR application development was gained. Caroline earned both a Master of Science and a Bachelor of Science in Engineering from the University of Pennsylvania, specializing in Computer Graphics and Digital Media Design, respectively.
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