David Labrecque is a skilled Technical Animator with extensive experience in animation design and integration, currently serving as a Technical Animator / Animation Designer at Final Strike Games since January 2025. Prior to this role, David worked at People Can Fly Studio and Eidos-Montréal, contributing to projects such as Marvel's Guardians of the Galaxy and Project Bifrost. With a strong background in rigging, skinning, and blueprints, David has collaborated on various titles using Autodesk Maya, Epic Unreal Engine, and Python. David's technical expertise is complemented by hands-on experience in character rigging for both games and films, showcasing a comprehensive understanding of the animation pipeline. David holds an AEC in Animation from Inter-Dec, obtained in 2010.
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