Marshall Beachy

Lead UI Engineer at Final Strike Games

Marshall Beachy has a diverse background in software engineering, with a focus on UI development. Their most recent position was at Final Strike Games, where they served as the Lead UI Engineer since October 2019. Prior to that, Marshall worked at Monolith Productions as a Senior Software Engineer in UI from October 2017 to September 2019. Marshall also gained experience as a Programming Intern at Griptonite Games, where they worked on menus, HUD, and gameplay features. Additionally, Marshall held the position of Lab Tech at Pierce College District 11 from September 2003 to June 2009.

Marshall Beachy attended the DigiPen Institute of Technology from 2005 to 2009, where they obtained a Bachelor of Science degree in Realtime Interactive Simulation.

Links

Previous companies

Monolith Productions logo

Timeline

  • Lead UI Engineer

    October, 2019 - present

  • Senior Software Engineer, UI

    October, 2017