Manuel Florensa has diverse work experience in the fields of innovation, design, and 3D art. Manuel began their career as a freelance CG artist and graphic designer, focusing on projects related to logo design, graphic design, and web design. In 2016, they joined Big Games as a 3D artist, where they were responsible for various tasks such as asset and character modeling, scene dressing, illumination, VFX, particle development, and competitor analysis for the game "Reservoir Dogs: Bloody Days." In 2017, Manuel co-founded Madpull Studio, where they held the roles of Creative Director, 3D artist, and Co-Founder. Finally, they joined Finecortex in the same year as the Chief Innovation Officer (CIO).
Manuel Florensa pursued their education at the Universitat de Barcelona from 2007 to 2012, where they obtained a Bachelor's degree in fine arts with a specialization in graphic design. Following this, in 2014-2015, they enrolled at the Universitat Pompeu Fabra to pursue their Master's degree. Manuel focused their studies on video game creation during this period.
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