The Engineering Team at Firaxis Games is responsible for the development and optimization of the technical framework that underpins the studio's innovative games. This team includes specialists in UI, graphics, systems, AI, and gameplay programming, working collaboratively to implement cutting-edge technologies and ensure seamless gameplay experiences. Their expertise helps translate creative visions into functional, high-performance software solutions, enhancing the player experience in each title.
Adam Petrone
Senior Systems Engineer
Bradley Olson
Senior Software Engineer
Elizabeth Layton
Senior Systems Engineer
Ian Schmidt
Sr. Software Engineer
Jessica Fox
Senior Systems Programmer
Kenneth Pruiksma
Senior Graphics Engineer
Mike Breitkreutz
Senior Programmer
Rambo Siu
Senior 3d Artist
Ronald Alferez
Senior Programmer
Tronster Hartley
UI Engineering Lead
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