Andy George is currently a Senior Technical Audio Designer at Firesprite, PlayStation Studios. They previously worked as a Technical Audio Designer at Double Eleven Limited, contributing to projects such as Prison Architect and Minecraft Dungeons. Prior to that, Andy was an Audio Designer at Supermassive Games Ltd, where they worked on titles including House of Ashes and Man of Medan. They also have experience as a Sound Recordist and Boom Operator at Raya Films and have spent a decade as a freelance musician and producer. Andy holds a BSc (Hons) in Music Technology from De Montfort University.
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