Karl Morley is a Principal Game Designer at Firesprite, where they are currently focused on game mode design and concept prototyping for an unannounced multiplayer game. With 14 years of professional experience, they previously worked at Naughty Dog, Team17, and Sumo Digital, contributing to over 20 projects, including The Last of Us Part II. As a Lead Designer on Beyond Eyes, Karl showcased skills in systems design and level design, and has experience with various game development tools such as C# and UE4 Blueprint. Karl holds a Bachelor of Science in Computer Games Production from the University of Lincoln.
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