Zach Peterson is a skilled software engineer with a focus on game development and quality assurance. Experience includes an externship as an Automated QA Engineer at Cox Automotive Inc. where web pages were mapped using Selenium and C#, and automated QA tests were written. As a Gameplay Programmer Intern at Neumont College of Computer Science, gameplay mechanics and Steam networking were implemented within Unity. Current role as a Software Engineer at FIS involves software development, complemented by previous experience at Motorola Solutions creating software for environment replication for Flex CAD. Zach Peterson holds a Bachelor of Science in Software and Game Development from Neumont College of Computer Science, alongside prior studies at Jordan Academy for Technology And Careers and Riverton High School.
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