Zach Barth

Senior Game Developer at FlowPlay

Zach Barth has worked in the software engineering field since 2010. Zach began their career at Lockheed Martin as a Software Engineer Associate, where they developed a custom tool to convert art assets into a format readable by the Bullet physics engine. In 2011, Barth moved to Zombie Studios as a Software Engineer, where they developed and designed new and updated UI screens using Scaleform/Flash and updated the tool from a legacy version of Unreal Engine 3. In 2012, Barth joined DreamBox Learning as a Software Engineer, where they developed five virtual manipulatives to teach K-8 students core math concepts. Finally, in 2015, Barth joined FlowPlay as a Game Developer and later as a Senior Game Developer.

Zach Barth attended DigiPen Institute of Technology from 2006 to 2010, where they earned a Bachelor's of Science in Real-Time Interactive Simulation with a minor in Mathematics.

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