Jim Dosé has extensive experience in the software engineering field, with a focus on game development. Jim is currently serving as a Principal Software Engineer at ForwardXP since March 2019. Prior to this, Jim worked at Oculus VR as a Software Engineer from August 2014 to November 2017, and also as a Contract Software Engineer from September 2013 to July 2014.
Before joining Oculus VR, Jim co-owned and worked as a programmer at Knucklehead Software, Inc. from May 2012 to September 2013. Jim'sresponsibilities included developing applications for mobile platforms such as iOS and Android, using languages such as C/C#/C++, Unity, Python, JavaScript, PHP, Objective C, and frameworks like Django and Parse. Notable projects completed during their time at Knucklehead Software include Spellitaire (iTunes) and Always Evolve (iTunes, Google Play).
From March 2010 to July 2011, Jim worked at Nerve Software as a Creative Director/Programmer, overseeing game development for mobile and console platforms. Jim was responsible for developing game engines for Mac/iOS, PC, and PS3 using languages such as C/C++ and Objective C, as well as utilizing tools like Bullet Physics and FBX model and animation import.
Prior to their time at Nerve Software, Jim served as a Programmer at Valve Corporation from August 2009 to March 2010. During their tenure, they worked on the AI and gameplay programming for Alien Swarm, as well as Half-Life 2: Episode 1. Jim'sresponsibilities included developing AI systems and gameplay mechanics using C/C++.
Jim also worked at id Software in various roles. Jim was a Technical Designer/Programmer for the game Rage from February 2009 to June 2009, where they integrated player quests and NPC scripting, collaborated with sound designers and AI programmers to resolve issues, and ensured smooth AI implementation. From 2005 to 2007, they were a Programmer at Valve Corporation, working on gameplay programming, player physics, collision detection, and AI for Half-Life 2: Episode 1.
Before joining Valve Corporation, Jim worked at id Software from 2000 to 2005 as a Programmer. Jim'sresponsibilities included developing scripting systems for gameplay, skeletal animation, AI, and physics for games like DoomScript and working closely with animators, artists, and level designers.
Jim started their career as an Owner, Programmer, and Chief Technologist at Ritual Entertainment from 1996 to 2000, where they developed systems for gameplay, AI, navigation, scripting, and animation. Prior to this, they worked as a Programmer at 3D Realms from 1994 to 1996.
Overall, Jim Dosé has had a long and diverse career in software engineering, specializing in game development and programming.
Jim Dosé attended Berklee College of Music from 1986 to 1990, where they studied Music Production & Engineering as well as Music Synthesis. From 1990 to 1992, they enrolled in SUNY Broome Community College, with a focus on Computer Science.
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