John Wilson

Programmer at ForwardXP

John Wilson began their work experience in 2013 as a Camp Instructor at iD Tech. In 2015, they interned at Home Depot. John then attended SMU Guildhall in 2016, where they started as a Student before becoming the Lead Programmer in charge of porting an educational research game to Microsoft Kinect in Unity. John worked closely with the artist to integrate the art into the game. In 2018, John began working as a Programmer at ForwardXP.

John Wilson completed their education with a Bachelor of Science (B.S.) degree in Computer Science from Southern Methodist University in the years 2012 to 2016. Following this, they pursued a Master of Interactive Technology (MIT) in Digital Game Development, specializing in Computer Programming, at SMU Guildhall from 2016 to 2018.

Location

Dallas, United States

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ForwardXP

ForwardXP is an independent game developer creating innovative games across platforms with an emphasis on multiplayer games. Our senior team previously served in leadership positions to ship titles in some of the top selling game franchises of all time including Call of Duty, DOOM, QUAKE, RAGE, Wolfenstein, Counter-Strike, Half-Life, Left 4 Dead, The Sims, James Bond, and Medal of Honor. We are currently working on an unannounced title. See more at www.forwardxp.com. We are the co-developer and publisher of the hit game, Please, Don't Touch Anything. We also worked with Insomniac Games to help deliver the critically acclaimed Stormland for the Oculus Rift.


Employees

11-50

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