Philip Mallery

Senior Designer at ForwardXP

Philip Mallery's work experience includes working as a Senior Designer at ForwardXP since September 2021. Prior to that, they worked at Impulse Gear, Inc. from April 2016 to August 2021 as a Designer, where they were responsible for level design and layout for the game Larcenauts. Philip also worked at nWay Inc. as a Level Designer from July 2012 to April 2016.

Philip Mallery completed their Bachelor's Degree in Digital Entertainment and Game Design from ITT Technical Institute-Bessemer, where they studied from 2004 to 2010. Later, they pursued an M.F.A. in Game Design from the Academy of Art University from 2010 to 2013.

Location

Carrollton, United States

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ForwardXP

ForwardXP is an independent game developer creating innovative games across platforms with an emphasis on multiplayer games. Our senior team previously served in leadership positions to ship titles in some of the top selling game franchises of all time including Call of Duty, DOOM, QUAKE, RAGE, Wolfenstein, Counter-Strike, Half-Life, Left 4 Dead, The Sims, James Bond, and Medal of Honor. We are currently working on an unannounced title. See more at www.forwardxp.com. We are the co-developer and publisher of the hit game, Please, Don't Touch Anything. We also worked with Insomniac Games to help deliver the critically acclaimed Stormland for the Oculus Rift.


Employees

11-50

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