Ronn Harbin

Design Director at ForwardXP

Ronn Harbin has a diverse work experience spanning over several industries. Ronn started their career at McNee Productions in 1994 as an Animator and then worked at Ion Storm as a Modeler/Animator from 1997 to 1998. Following this, they founded their own company, Third Law Interactive, where they served as a Modeler/Animator and Owner from 1998 to 2002.

In 2003, Harbin joined Nickelodeon as a Technical Director, but their tenure lasted only three months. Ronn then worked as a self-employed Animator before joining Nerve Software as a Designer in 2004. Ronn spent a significant amount of time at Nerve Software, contributing from 2004 to 2013.

In 2013, Harbin became a Freelance Unity and Unreal Engine Developer, working independently until 2014.

From 2014 to 2017, they occupied the role of Senior Development Lead at Reel FX. Simultaneously, they served as the Lead Interactive Developer at Flight School Studio from 2014 to 2018.

Currently, Harbin is working at ForwardXP since January 2018 as a Design Director.

Ronn Harbin attended the University of Houston from 1990 to 1993, where they studied Psychology and Computer Science. No degree was specified in the information provided.

Location

Dallas, United States

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ForwardXP

ForwardXP is an independent game developer creating innovative games across platforms with an emphasis on multiplayer games. Our senior team previously served in leadership positions to ship titles in some of the top selling game franchises of all time including Call of Duty, DOOM, QUAKE, RAGE, Wolfenstein, Counter-Strike, Half-Life, Left 4 Dead, The Sims, James Bond, and Medal of Honor. We are currently working on an unannounced title. See more at www.forwardxp.com. We are the co-developer and publisher of the hit game, Please, Don't Touch Anything. We also worked with Insomniac Games to help deliver the critically acclaimed Stormland for the Oculus Rift.


Employees

11-50

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