Steven Dunn

Software Engineer at ForwardXP

Steven Dunn has a diverse work experience in the field of software engineering. Steven started their career as a High School Co-op Tech at Los Alamos National Laboratory in 2016, where they were responsible for preparing computers for distribution and troubleshooting technical issues. In 2018, Steven worked as a Scientific Software Engineer Intern at Stellar Science Ltd Co, where they improved the usability of a user interface for satellite analysis software and completed projects ahead of deadlines. The following year, they joined SciVista, Inc as a Software Engineer Intern, gaining valuable experience in the industry. Currently, Steven is working at ForwardXP as a Junior Software Engineer and has recently been promoted to the role of Software Engineer.

From 2016 to 2020, Steven Dunn attended The University of Texas at Dallas, where they obtained a Bachelor's degree. Their degree was in Arts, Technology, and Emerging Communication, with a specialization in Game Design. Additionally, they pursued a minor in Software Engineering during their time at the university.

Location

Plano, United States

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ForwardXP

ForwardXP is an independent game developer creating innovative games across platforms with an emphasis on multiplayer games. Our senior team previously served in leadership positions to ship titles in some of the top selling game franchises of all time including Call of Duty, DOOM, QUAKE, RAGE, Wolfenstein, Counter-Strike, Half-Life, Left 4 Dead, The Sims, James Bond, and Medal of Honor. We are currently working on an unannounced title. See more at www.forwardxp.com. We are the co-developer and publisher of the hit game, Please, Don't Touch Anything. We also worked with Insomniac Games to help deliver the critically acclaimed Stormland for the Oculus Rift.


Employees

11-50

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