Zëd Wall is a multidisciplinary Senior Engineer and Systems Architect specializing in engine development, audio systems, AI, and high-performance computing tools. Zëd has delivered infrastructure and media systems for large-scale real-time productions at the Sphere in Las Vegas and has worked on performance audio software for major titles such as Need for Speed and Battlefield 2042. Zëd's experience includes roles at companies like disguise, Criterion Games, and Frostbite, where they contributed to various prominent gaming projects. Zëd holds a BSc (Hons) in Games Development from Edinburgh Napier University and has also served as an associate lecturer during their studies. Currently, Zëd is a Lead Software Engineer at Foundry, continuing their commitment to innovation in technology.
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