FRAME MACHINE
Billy Burson is a skilled Cinematics Lighting Artist currently working at FRAME MACHINE since April 2023, focusing on full cinematic sequences and character beauty lighting. Previously, Billy held multiple roles at Rooster Teeth from September 2016 to April 2024, including Unreal Engine - Virtual Production Manager, where responsibilities encompassed visual style management and innovative content creation methods, as well as Visual Post Supervisor and Lighting & Compositing Artist, contributing to various popular series. Billy's extensive experience includes positions at Lost Boys Interactive, Aspyr Media, and Reel FX, along with freelance work specializing in lighting, compositing, and digital painting. An educational background in Computer Animation and Interface Design from Kapi‘olani Community College complements Billy's professional expertise in the animation and gaming industries.
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