The Engineering Team at Free Range Games is responsible for designing, developing, and maintaining the core technical infrastructure of their high-quality gaming titles. This includes implementing gameplay mechanics, optimizing game performance, creating intelligent AI behaviors, developing full-stack solutions, and ensuring smooth deployment and integration of systems. They work closely with other departments to bring innovative and engaging gaming experiences to life, utilizing their extensive expertise in software development and game engine technologies.
Andrew McClymer
Senior Programmer
Domagoj Splajt
Developer
Ed Niblett
Senior programmer
Fairuz Lokman
Principal Gameplay Programmer
Genie Hyatt
Game AI Engineer
Greg Nagel
Software Engineer
Hyoyup Chung
Software Engineer
Jose Stovall
Full Stack Developer
Laura Dell
Senior Developer
Mark Lorenzen
Unity Programmer
Marko Kovačić
Team Lead / Senior Developer
Michael Bassous
Build Engineer
Mikhail Baryshev
Senior Software Engineer
Steve Kojder
Sr. Engine Programmer
William Presti
DevOps Engineer
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