Frontier Developments
Linus Johnsson is a Full Audio Designer at Frontier Developments since December 2022, contributing to the sound design and implementation for the game Planet Coaster 2, including ambient remixes and sound effects. Prior experience includes the role of Graduate Audio Designer for Warhammer Age of Sigmar: Realms of Ruin, where responsibility encompassed character and unit audio direction, sound design, recording, and implementation using Wwise and a proprietary engine. Linus also worked as a Sound Designer at Ammersive, focusing on binaural audio for an immersive streaming platform. Academic qualifications include an MDes in Sound for the Moving Image from The Glasgow School of Art and a BA/BSc (Hons) in Audio Production from SAE Institute UK.
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