Nicolás Olhaberry is a Senior Engine Programmer at Funcom, currently focused on performance optimization for Dune: Awakening. They have a diverse background in programming, having served as a Lead Programmer at Batovi Games Studio, where they created an in-house engine for 2D games. Nicolás also worked as a Software Architect at Globant, leading the development of a 3D shopping simulation app and contributing to Autodesk's FormIt mobile app. Their experience includes being a Senior Core Software Engineer at DICE, enhancing games like Battlefield 2042 and Star Wars Battlefront II. Additionally, Nicolás has held positions at King and Powerful Robot Games, and has freelance experience in game design and engineering.
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