Oana Tenescu is a seasoned Lead Environment Artist with a Bachelor of Architecture from "Ion Mincu" University of Architecture and Urban Planning, which they completed in 2012. They began their career as a 3D Graphic Designer at Vectuel, where they created 3D environments for real-time visualization. Oana then advanced to Ubisoft, working as a 3D Environment Artist and Level Artist on notable projects like Ghost Recon Wildlands, before taking on a Senior Environment Artist position at Funcom. At Funcom, they transitioned to Lead Environment Artist for Dune: Awakening, where they oversee environmental artistry, collaborate on visual direction, and mentor fellow artists to ensure high-quality game environments.
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