Max Thorne is a skilled Technical Artist with extensive experience in visual blueprinting, scripting, and optimizing graphical performance. Following a freelance role, Max contributed as a Junior Technical Artist at Holosphere VR, focusing on materials, tools for art pipelines, and lighting implementation. Currently engaged as a Creative Artist at THORNE STUDIO, prior roles include Senior Technical Artist and Technical Artist at FundamentalVR, where responsibilities encompassed programming graphic shaders, creating VFX, and providing technical support to art teams. Max holds an MSc in Computer Animation and Visual Effects from Bournemouth University and a BSc in Digital Arts Computing from Goldsmiths, University of London.
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