Marc Martinez has a diverse work experience in various design roles. marc started their career in 2002 as a Graphic and Web Designer at IGC Design. marc then worked as a Graphic and Multimedia Designer at La Factoria d'Imatges from 2003 to 2009. In 2011, they interned as an Interactive Designer at AnalogFolk. In 2012, Marc joined Thinkandview, Multimedia i audiovisual as a Creative, Animation 3D, Game Artist, Explainer Videos, and Illustrator until 2022. During the same period, they also worked as a Freelance Graphic Designer at Psycle Interactive. Currently, they hold the position of Motion Graphic Designer at FunPlus since 2022.
Marc Martinez has a diverse education history. marc started their academic journey in 1997 at Escola Superior de Disseny ESDi, where they pursued a degree in Graphic Design. This program lasted from 1997 to 2001, allowing him to gain a strong foundation in the field.
After several years in the industry, Marc decided to further their education and attended Hyper Island in 2010. During their time at Hyper Island, they focused on Interactive Art Direction and graduated in 2011. This program nurtured their skills and knowledge in Interactive Art Direction, providing him with specialized expertise in this area.
In 2018, Marc enrolled at Animum Creativity Advanced School for a degree program in 3D production fundamentals. This program allowed him to delve into the world of 3D production and develop a deep understanding of its fundamental concepts. marc successfully completed the program in 2019, acquiring essential skills related to 3D production techniques.
Continuing their education at Animum Creativity Advanced School in 2019, Marc pursued a degree in Animation of 3D Characters for Film and Video Games. This program lasted until 2021 and equipped him with advanced skills in character animation for various mediums.
Overall, Marc Martinez's educational journey showcases their commitment to continuous learning and their desire to explore various aspects of design, interactive art direction, and 3D production.
March, 2022 - present