Nathaniel Nelson is a skilled Visual Effects Artist with extensive experience in creating visual effects for various game engines, including Unreal Engine 4 and 5. Nathaniel's current role at Future House Studios since August 2021 involves developing visual effects from concept using Unity and Niagara, while collaborating with art directors to establish the artistic style of games. Previous positions include work at Undying Games and Infinity Plus Studios, where Nathaniel created effects based on concept art and collaborated remotely with teams. Additionally, Nathaniel served as a Bar Manager at Julie's Coffee and Tea Garden and worked as an Environment Artist at Kind VR, contributing to asset creation for an underwater therapeutic VR experience. Nathaniel holds a Bachelor’s Degree in Game Art and Design from SAE Expression College, earned between 2013 and 2016.
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