Chris Mehers

Chief Operating Officer at FuturLab

Chris Mehers has a diverse and extensive work experience in the video game industry. Chris is currently working as the Chief Operating Officer at FuturLab since July 2021. Prior to that, they served as the Studio Director at DPS Games from November 2018 to March 2021. Chris also founded and served as the Chief Operating Officer at Edge Case Games Ltd from September 2014 to November 2018. Furthermore, they held the role of Non-Executive Director at Playfire from September 2012 to April 2017, and they were the Founder and Non-Exec Director at Green Man Gaming Ltd from November 2009 to April 2017. Chris Mehers also served as the Chief Commercial Officer at Born Ready Games Ltd from July 2012 to October 2014. In addition, they owned and served as the Director of Cuba Entertainment Ltd from January 2009 to September 2012. Chris also held the position of Interim Chief Executive Officer at doublesix Digital Publishing Ltd from July 2011 to May 2012. Lastly, they served as the Managing Director at Black Bean Games, Leader UK Ltd from September 2005 to September 2008 and as the Export Sales Manager at Eidos from March 2002 to July 2007.

Chris Mehers attended Liverpool John Moores University from 1987 to 1991, but no information about the degree or field of study was provided.

Location

London, United Kingdom

Links

Previous companies


Org chart


Teams


Offices

This person is not in any offices


FuturLab

We’re FuturLab, the award-winning game studio behind PowerWash Simulator, the Velocity series, Peaky Blinders Mastermind, and many more awesome games. Our zero-crunch policy and commitment to staff well-being is testament to our belief that happy, healthy teams make great games – backed up by our award-winning catalogue. FuturLab was originally founded in 2003, but things really took off for us in 2007 when we decided to take a risk: we rocked up to Sony HQ and delivered the pitch that would put us on the map as game developers. Back then, we didn’t have the commercial video game experience that we do now, but what we did have was unbridled enthusiasm, distinctive ideas, and fearless audacity. To this day, we carry these essential ingredients through to every project we work on. Although our head office in Brighton remains open, FuturLab is a remote first studio, allowing us to work with talent across the UK and beyond to deliver the best games possible, whilst empowering our team to work comfortably and flexibly in their own spaces. Our studio is a place where everyone belongs, a space for us to cultivate great ideas and flourish together, with our differences as our strength. As a Ukie #RaiseTheGame pledge partner, we are committed to championing diversity and inclusion across all areas as we continue to expand.


Industries

Employees

51-200

Links