Game On
Morgan Hamel is an experienced sound designer with a diverse background in audio production and management. Currently serving as a sound designer at Game On since December 2019, Morgan previously worked as a dialog editor and project manager at Audio Z. Freelance work from 2012 to December 2019 included sound design and music composition for various clients such as BETC Digital and Gymglish. Other positions include sound technician at Studios Apollo, sound recordist at Tungsten Visuel, and post-production assistant at Tea & Coffee Production. Morgan's early career featured roles at Disney Channel as a sound engineer assistant and as a sales engineer at MAGMA. Morgan holds a BTS in Audiovisual Techniques from 3IS, Institut international de l'image et du son.
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Game On
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Founded nearly two decades ago, Game On is now an esteemed strategic partner supporting some of the world’s most ambitious video game creators. Based out of Montreal, we do everything from motion capture to animation, in-engine cinematics, game audio, and talent management. Our world-class facilities feature an outstanding motion capture stage that ranks as one of the most versatile world-wide, and state-of-the-art audio studios that consistently deliver incredible results. With over 300 titles under our belt, our pioneering team has helped craft award-winning games in close collaboration with companies like Electronic Arts, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Tencent, Warner Bros. Interactive Entertainment, and Xbox Game Studios