Drew Mobley is a seasoned game designer with extensive experience in the video game industry, currently serving as a Senior Designer at Gearbox Software since October 2008, where contributions include shipping major titles such as Borderlands 1 and 2 and various DLCs. Prior experience includes a tenure at Spark Unlimited from March 2006 to July 2008 as a Senior Designer, focusing on systems, levels, and AI design for the game Legendary. Drew also worked at Z-Axis as a Senior Designer from August 2005 to February 2006, primarily involved in level design for X-men: The Official Game, and held a Level Designer position at Crystal Dynamics from May 2004 to May 2005, contributing to Tomb Raider: Legend. Early career began at Microsoft Digital Anvil Studios from June 2000 to May 2004, evolving from an office assistant to a Designer/Artist, creating assets for the RTS Conquest: Frontier Wars. Drew Mobley holds a degree from the University of North Texas, obtained between 1996 and 1999.
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