Ian James is a seasoned gameplay engineer currently contributing to the development of Borderlands 4 at Gearbox Entertainment since October 2022. Prior experience includes serving as a software engineer at Aspyr Media, where significant achievements included porting Civilization 6 to multiple platforms and resolving cross-platform networking issues. Ian also held the role of systems engineer at My Crop Technologies, LLC., focusing on a Scrum-oriented workflow with skills in C#, SQL, HTML, and JavaScript. Previous positions involved enhancing proprietary auditing software at Insurance Audit Services and working on virtual slot machines with Unity3D and C# at Williams Interactive. Ian founded Glass Cannon Games as CEO and Designer early in the career. Academic credentials include a BS in Computer Science from the University of Northern Iowa and studies at Bard College at Simon's Rock.
This person is not in the org chart
This person is not in any teams
This person is not in any offices