Michael Cosner is a seasoned professional in the field of cinematics and motion graphics, currently serving as a Cinematics & Motion Graphics Generalist at Gearbox Software since June 2017. With a multidisciplinary background encompassing video game visual effects, graphic design, animation, and cinematography, Michael excels in creating engaging cinematic content using Unreal Engine and Adobe Creative Cloud. Previous experience includes roles as Lead VFX Artist at Deep Silver Volition, Senior Cinematic Artist at Carbine Studios/NCSOFT, and Lead Cinematics & Visual Effects Designer at PikPok Games/Sidhe Interactive, among others. Michael's career began at Red Storm Entertainment as a Lead Artist and Studio Co-Founder, contributing significantly to notable projects such as Tom Clancy's Force 21 and Ghost Recon: Advanced Warfighter 2. Michael holds a Technical Degree in Computer Imaging and Animation from The School of Communication Arts and has furthered education at Virginia Commonwealth University.
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