Gearbox Software
Roberto G. is a seasoned game designer and producer with extensive experience in the gaming industry, currently serving as a Sr. Systems Designer at Gearbox Entertainment since June 2021, where responsibilities include co-designing new intellectual properties and leading the design of various systems for Borderlands 4 and Tiny Tina's Wonderlands. Previously, Roberto held positions at id Software as a Systems Designer and Producer, contributing to critically acclaimed titles such as DOOM Eternal and DOOM (2016), overseeing game-wide systems and managing multi-discipline teams. Additional experience includes game design consulting, producing for n-Space, and writing for Gaming Age, alongside various leadership roles spanning a career dedicated to game development. Roberto holds multiple degrees in Game Art & Design and Media Arts & Animation, and has pursued additional studies in Japanese Language and Literature.
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