Sergey Tarasenko

Senior Software Engineer at Goodgame Studios

Sergey Tarasenko has extensive experience in software engineering, with a career spanning over a decade. Sergey began their career in 2010 as a Software Engineer at Nibiru, where they worked until November 2010. Sergey then joined Big Fat Games as a Software Engineer, working on three different games for social networks and earning recognition as the most promising and effective Junior Programmer.

In 2011, Sergey moved to Game Insight, where they initially worked as a Software Engineer and later became a Lead Software Engineer. Over the course of seven years, they contributed to four projects, including the successful game Airport City, available on various social networks worldwide.

In 2019, Sergey joined MY.GAMES as a Senior Software Engineer, specializing in Unity development. Sergey played a key role in the development of the mobile game Left To Survive, implementing new features and advocating for approaches and tools that improved the game's quality.

Following their time at MY.GAMES, Sergey joined Ten Square Games in 2021 as a Senior Software Engineer. Here, they worked on multiple mobile games and prototypes using Unity Engine, introducing architectural changes and creating reusable submodules and tools that enhanced team performance and saved development time.

Currently, Sergey holds the position of Senior Software Engineer at Goodgame Studios, starting in 2023.

Sergey Tarasenko earned a Bachelor's Degree in data networks from Moscow Technical University of Communications and Informatics (MTUCI) from 2004 to 2009. In addition to their degree, they also obtained an EF SET Certificate™ from EF Standard English Test in December 2019 and an English Proficiency Certificate from Duolingo English Test in June 2022.

Links

Previous companies

Ten Square Games logo
Game Insight logo

Timeline

  • Senior Software Engineer

    March, 2023 - present

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