Daniel Sperry is an experienced Software Engineering Manager currently at Google, where responsibilities include managing ML Scheduling SRE and overseeing the reliability of systems involving TPUs and GPUs. Prior to Google, Daniel held various roles at BioWare, contributing to the development of online services for prominent games and utilizing AWS technologies. Daniel's career began at Hoplon Infotainment, where leadership and architecture roles were undertaken in the development of the MMO game Taikodom. Earlier experiences included software engineering roles in embedded systems at Techlink and teaching undergraduates in electrical engineering at Unioeste. Daniel holds a Master of Science in Software Engineering from the University of Oxford and an Engineer's Degree in Control and Automation from Universidade Federal de Santa Catarina.
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