Ryan Harrison is a skilled software developer currently working at Google on shader language support for WebGPU. They have a diverse programming background, having previously contributed to various projects in systems, graphics, and UI programming across multiple organizations, including a role as a Senior Software Engineer at Motorola Mobility. Ryan holds both a Bachelor's and a Master's degree in Computer Science from the University of Saskatchewan. Their experience encompasses developing alternate authentication solutions for mobile devices, optimizing software tools for embedded systems, and enhancing developer productivity across Google's SDKs.
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