Stephan Garbin has extensive experience in software research and development, notably at companies such as MPC, Microsoft, Facebook, and Google. At MPC, Stephan focused on noise reduction for interactive GPU ray tracing and developed tools for Pixar's Renderman. As a Senior Researcher at Microsoft, work centered on the intersection of machine learning, computer vision, and graphics. An internship at Facebook involved research in machine learning within computer graphics, including the creation of the Open Eye Dataset. Stephan's academic credentials include a Bachelor's degree in Law from Kings College London, multiple Master's degrees in Computer Science and Computer Graphics from University College London, and a PhD in Computer Vision from UCL. Currently, Stephan is a Senior Research Scientist at Google, continuing to integrate machine learning with vision and graphics.
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