Daniel M. Tabori is a game producer and designer currently working at Gravity, where they focus on developing top-quality indie and AA titles using Unreal Engine and Unity. With a background as a lead programmer at Furuna Crafts/Aimi, Daniel specialized in creating advanced dialogue and character systems. Earlier in their career, they contributed as a 2D game artist for the mobile game "Madness Endless," producing engaging pixel art elements. Daniel is pursuing a Diploma of Education in Video Game Design at the Academy of Arts Novi Sad, expected to be completed in 2024.
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