Douglas Holder

Game Design Director

Douglas Holder is currently the Design Director at Gravity Well Games, where they utilize their extensive experience in game design and effects artistry to create engaging player experiences. They began their career as a FX Artist, contributing to projects such as *1000 Ways to Die* and later worked at reputable companies like Naughty Dog, where they played a pivotal role in *The Last of Us* and *Uncharted 3*. Douglas has also served as a Game Designer at Infinity Ward and Wildflower Interactive, further honing their skills in both gameplay scripting and real-time effects. They hold an Associate of Applied Science in Compositing and Visual Effects, earned between 2004 and 2006.

Location

Los Angeles, United States

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