Arnaud Neny has been programming since 1984, with a strong focus on graphics development and a deep-rooted connection to the Amiga era. They contributed to various projects as an R&D developer and technical director at several companies, including notable roles in developing 3D engines for DreamCast and PlayStation. Neny's recent experience includes serving as a Senior Principal Graphics Programmer at Guerrilla and previously holding positions at PlayStation London Studio and Rocksteady Studios, where they optimized Unreal Engine for high-profile games.
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